Architectural Math v.01

I have well-documented mixed feelings about ArchDaily, but what it lacks in substance, it makes up for in volume. Which makes it good for some things, like previous “trendspotting” articles, and this new feature that I have shamelessly stolen from Building Satire because they don’t seem to be using it anymore.

Everyone thinks that architects have to be good at math, but you don’t. In fact, the following 12 images are the closest I have come to doing math in about a year. I’d explain the premise but I think you’ll get it pretty quickly. Click on the images to learn more about the projects that inspired them. Enjoy.

AMv01_fire engine_FTruffaut


AMv01_concrete lamp_HouseOnTheStream

You can buy that rad lamp here. I’m going to keep going with the video game references now.



The Gonarch? From Half-Life? Half-Life: top 10 video game of all time. Other titles on that list: Super Mario World, Castlevania: Symphony of the Night, Final Fantasy: Tactics, Final Fantasy VII, Half-Life 2: whatever the subtitle was, Guitar Hero/Rock Band franchise (all titles), Ace Combat IV, Hot Shots Golf: Fore!, Einhander.

That’s just off the top of my head, I could easily be talked into or out of any of them. Moving on.

AMv01_civic arena_CarnalHall

Apple of Eden? From Assassin’s Creed? Fine, let’s try a different setup for the same project:


Let’s get a little more complicated now:


Trick question …


… because there are two answers:


No tricks here:

AMv01_full house_Y-Cube

And finally:


That’s all I got for you this week. Tell me all about math in the comments.

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